BASIC Magic: One-Dimensional Arrays – Tomczyk, Michael S.
Compute!'s Gazette Issue 35, Volume 4, No. 5, May 1986, p. 82
Working with array variables in BASIC.
Power BASIC: Blick – Hensley, Plummer
Compute!'s Gazette Issue 35, Volume 4, No. 5, May 1986, p. 84
This short utility spices up your programs by adding a blink and a click to the ... to BASIC's PRINT output.
Machine Language for Beginners: By the Numbers – Mansfield, Richard
Compute!'s Gazette Issue 35, Volume 4, No. 5, May 1986, p. 85
Simple arithmetic in machine language. Includes source code.
GEOS: The Quiet Revolution – Noel, Lee Jr.
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 20
This entirely new operating system for the 64—similar in look and feel to the M ... from Berkeley Softworks.
The Evolution of Commodore Graphics – Yakal, Kathy
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 34
Think back for a minute to the first program you ever saw on a Commodore 64. Ch ... graphics in video games.
Reviews: The Bard's Tale – Noel, Lee Jr.
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 44
Review of The Bard's Tale from Electronic Arts.
Reviews: Ballyhoo – Rouleau, Joan
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 46
Review of Ballyhoo from Infocom.
Reviews: Jet – Florance, David
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 48
Review of Jet from subLOGIC.
Reviews: Battle of Antietam – Miller, George
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 48
Review of Battle of Antietam from Strategic Simulations, Inc. (SSI).
Reviews: Leader Board: The Pro Golf Simulator – Keizer, Gregg
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 50
Review of Leader Board: The Pro Golf Simulator from Access Software.
Reviews: Votalker Speech Synthesizer – Heimarck, Todd
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 51
Review of the Votalker Speech Synthesizer from Votrax.
Star Dragon – Wagle, Sean D.
Compute!'s Gazette Issue 36, Volume 4, No. 6, June 1986, p. 54
And you thought the 64 could display only eight sprites. This short machine lan ... r of sprites on screen.