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Accolade's Comics – Bixby, Robert

Compute! Issue 90, Volume 9, No. 11, November 1987, p. 38

Requirements: Apple II series and Commodore 64. Review of Accolade's Comics from Accolade.

California Games – Bobo, Ervin

Compute! Issue 90, Volume 9, No. 11, November 1987, p. 40

Requirements: Commodore 64, Apple II, Apple IIGS, IBM PC and compatibles, and A ... ifornia Games from Epyx.

The Hermit – Bryant, Eric

Compute! Issue 90, Volume 9, No. 11, November 1987, p. 44

Explore hidden caves, discover lost treasures, and battle fierce monsters. "The ... enture written in BASIC.

Dynamic Graphics for the 64 – Carnell, Ronald

Compute! Issue 90, Volume 9, No. 11, November 1987, p. 80

You don't have to program in machine language to get lightning-fast graphics. T ... demo programs in BASIC.

Twin Pack for the Commodore 64 – Feinstein, Steve

Compute! Issue 90, Volume 9, No. 11, November 1987, p. 95

This handy pair of utilities gives BASIC programmers the ability to delete mult ... ten in machine language.

World Class Leader Board – Trunzo, James V.

Compute! Issue 89, Volume 9, No. 10, October 1987, p. 28

Requirements: Commodore 64, Apple II series (with a minimum of 64K), and IBM PC ... rd from Access Software.

The Bard's Tale II: The Destiny Knight – Trunzo, James V.

Compute! Issue 89, Volume 9, No. 10, October 1987, p. 31

Requirements: Apple II series and Commodore 64. Review of The Bard's Tale II: T ... ht from Electronic Arts.

President Elect: 1988 Edition – Bobo, Ervin

Compute! Issue 89, Volume 9, No. 10, October 1987, p. 32

Requirements: Apple II series (with a minimum of 48K), Commodore 64, and IBM PC ... m Strategic Simulations.

Marbles – Stout, Stephen

Compute! Issue 89, Volume 9, No. 10, October 1987, p. 35

Act quickly—and don't panic—in this clever arcade-style game for the Atari, Com ... ten in machine language.

Super Turtle PILOT – Poole, Alan

Compute! Issue 89, Volume 9, No. 10, October 1987, p. 74

Here's an exciting new language for the Commodore 64. Graphics, sound, and disk ... ten in machine language.

Nim: The Ultimate Binary Game – Butterfield, Jim

Compute! Issue 89, Volume 9, No. 10, October 1987, p. 87

The best way to beat the computer in this classic strategy game is to know how ... ith adaptive difficulty.

Monte Carlo – Carlson, Thomas

Compute! Issue 88, Volume 9, No. 9, September 1987, p. 30

Casino excitement at home can be yours when you type in this solitaire card gam ... the 64 written in BASIC.