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Controlling Graphics Movement on the VIC 20 – Abercrombie, Mike

Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 75

Yet another way to move things around on your screen. Using PEEK(197) in BASIC ... or reading the keyboard.

Lazy Line Numbering – Unknown

Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 76

An easy way to generate line numbers on your Commodore 64. Somewhere between th ... and increment interval.

Program Listings – Tubbs, Pat, Rick Cotton, Larry Holler, Dennis...

Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 78

Some simple programs to type and save, mostly for fun, but also for learning. F ... ome by Dennis McCormack.

Tele/Scope: Closing the Communications Gap – Hand, Jeff

Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 87

This issue Jeff gives you a simple program for saving and/or printing informati ... to printer or datasette.

Book Review: COMPUTE!'s First Book of VIC – O'Brien, John

Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 94

A look at the book that remains number one on the list of best selling computer ... (COMPUTE! Books, 1982).

Book Review: True Names – Harris, Neil

Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 95

Although this isn't a standard computer-user-magazine-type book review, we thou ... t concept of cyberspace.

The VIC Magician: Creating Attractive Screen Titles – Tomczyk, Michael

Commodore Power/Play Volume 2, No. 2, Summer 1983, p. 12

Red-printed from Commodore Magazine, August/September 1982. Tips for displaying ... -column screen in BASIC.

Butterfield: Foolin' with Boolean – Butterfield, Jim

Commodore Power/Play Volume 2, No. 2, Summer 1983, p. 15

Topics: assigning the value of boolean expressions to variables, and BASIC AND ... he guessing game Bagels.

The Commodore Challenge: PIO and The Maze – Currie, George and George Short

Commodore Power/Play Volume 2, No. 2, Summer 1983, p. 20

A tie between two great game programs submitted by our talented readers. Type a ... he Maze by George Short.

User Group Spotlight: Remote Terminal – O'Brien, John

Commodore Power/Play Volume 2, No. 2, Summer 1983, p. 27

Profile of the Commodore Programmers of Old Harbor, based in Old Harbor, Alaska.

...And Even More New Game Cartridges for the Commodore 64 – LeBold, Diane

Commodore Power/Play Volume 2, No. 2, Summer 1983, p. 34

Three Bally/Midway arcade hits top the list of exciting new cartridge games for ... d LeMans from Commodore.

OOPS! – Bruette, Jeff

Commodore Power/Play Volume 2, No. 2, Summer 1983, p. 38

A Commodore game programmer reveals how you can use certain bugs (let's call th ... f produced by Commodore.