The Commodore Challenge: Wheel of Gold – Dunn, James
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 26
Type and save last issue's winning entry. "Wheel of Gold," a game for the VIC 2 ... ed VIC-20 with joystick.
User Group Spotlight: The New Mexico Commodore Users Group and How It Grew – Byrne, Betsy
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 30
How a user group grew out of the ruins of one man's computer project and blosso ... Albuquerque, New Mexico.
5 New Game Cartridges for the Commodore 64 – Harris, Neil
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 34
Five great games on cartridge will be at your dealer soon, including a fast-pac ... man, and Tooth Invaders.
I Program with Gortek – Byrne, Betsy
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 38
A mother of four, who also happens to be president of the New Mexico Commodore ... tware (Commodore, 1984).
Making Friends with SID: Part 2 – Higginbottom, Paul
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 40
A leading expert on the Commodore 64's Sound Interface Device (SID) continues h ... and clock frequency.
Decwar! – LeBold, Diane
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 44
Get some pointers on how to master the galaxy in this interactive war game, ava ... line play on CompuServe.
Getting the Chores Done – Heilborn, John
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 48
Let your VIC 20 divide up household chores equitably with this program from one ... ple based on user input.
VIC Super Piano – Miller, Myron
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 52
Teach your VIC 20 to memorize—and then play back—your favorite tunes. complete ... Winter 1982, p. 15).
Machine Language is a POKEr's Game – Funte, David H.
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 60
Machine language subroutines may be a sophisticated programming technique, but ... ge source code examples.
The Art of Playing Pinball on the VIC 20 – Ferrari, Joe
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 72
By Pinball Spectacular Champ, Joe Ferrari. As with any video game, in order to ... e VIC 20 from Commodore.
Using the Programmable Character Set Editor – Tomczyk, Michael
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 73
Tips on how to use this friendly aid for programmers. Reprinted from Commodore ... s, December 1981, p. 27.
Cursor Positioning on the VIC 20 – Ziegler, Tom
Commodore Power/Play Volume 2, No. 1, Spring 1983, p. 74
A machine language subroutine lo help you move things around on your screen. Yo ... m. Includes source code.