Software Reviews: Labyrinth: The Computer Game – Cotone, Mark
Commodore Magazine Volume 8, No. 6, June 1987, p. 30
Review of Labyrinth: The Computer Game from Activision.
Software Reviews: Indoor Sports – Guerra, Bob
Commodore Magazine Volume 8, No. 6, June 1987, p. 32
Review of Indoor Sports from Mindscape.
Software Reviews: GFL Championship Football – Cotone, Mark
Commodore Magazine Volume 8, No. 6, June 1987, p. 38
Review of GFL Championship Football from Gamestar.
Software Reviews: World Games – Cotone, Mark
Commodore Magazine Volume 8, No. 6, June 1987, p. 40
Review of World Games from Epyx.
Buyer's Guide to 128 BASIC Compilers – Jaeger, Bruce
Commodore Magazine Volume 8, No. 6, June 1987, p. 46
The four BASIC compilers for the Commodore 128 reviewed here will all make your ... Progressive Peripherals.
Connect! A Guide to Telecommunications Literacy – McCoach, Suzanne and Dan Schein
Commodore Magazine Volume 8, No. 6, June 1987, p. 56
Become an on-line expert in this ongoing telecommunications tutorial. Telecommu ... and the Xmodem protocol.
Inside QuantumLink – Baker, Robert W.
Commodore Magazine Volume 8, No. 6, June 1987, p. 58
Explore the inner workings of the QuantumLink telecommunication service with ne ... etween Amiga and 64/128.
Copyright Update – Swartz, Herbert
Commodore Magazine Volume 8, No. 6, June 1987, p. 60
Lawyer Herbert Swartz explains the legal paradox a user is faced with when it c ... milar software programs.
How to Get Your Program Published – Leeds, Matthew
Commodore Magazine Volume 8, No. 6, June 1987, p. 63
Have you written the world's best word processor? Have you created a text adven ... s, Epyx, and Activision.
Duck Feathers, Cigars, and Bill Cleary: Behind the Scenes at Activision – Fields, Gary V.
Commodore Magazine Volume 8, No. 6, June 1987, p. 70
Interview with Bill Cleary, Vice President of Marketing at Activision at the t ... article was published.)
Big Name Hunting in America, Part 2: Exploring the Licensing Jungle – Jermaine, John
Commodore Magazine Volume 8, No. 6, June 1987, p. 78
In part one of this two-part look at the "licensing phenomenon" in software, we ... es for game development.
Pink Elephants for the Commodore 64 – Hilty, James C.
Commodore Magazine Volume 8, No. 6, June 1987, p. 83
Arcade game for the 64.