Hi-Res PRINT for Commodore 64 – Petty, Scott M.
Compute! Issue 84, Volume 9, No. 5, May 1987, p. 106
This short machine language utility allows you to quickly print characters on t ... ograms written in BASIC.
Indexing with Sorts – Shultz, Thomas P.
Compute! Issue 84, Volume 9, No. 5, May 1987, p. 109
This article explains a simple way to improve the efficiency of string sort ope ... an indexed bubble sort.
Menu Planner – Shockley, W. M.
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 60
For those who like to plan ahead, here's an easy-to-use BASIC program that lets ... the 64 written in BASIC.
Reviews: Tass Times in Tonetown – Bobo, Ervin
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 64
Requirements: Amiga (reviewed here), Apple II series, Atari ST, Commodore 64, I ... onetown from Activision.
Reviews: Lance Haffner Games – Trunzo, James V.
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 66
Requirements: Apple II series, Macintosh, Commodore 64, Amiga, Atari 800/XL/XE, ... rom Lance Haffner Games.
The World Inside the Computer: The ComputerEyes/2 Digitizer – D'Ignazio, Fred
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 72
Review of the ComputerEyes/2 digitizer from Digital Vision.
HyperScan: A Full-Featured Mandelbrot Graphics Program – Shepard, Kenneth W.
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 82
This sophisticated, full-featured Commodore 64 program lets you explore the fas ... tion program for the 64.
Structured BASIC 64 – Kell, Scott
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 92
This unusual Commodore 64 utility should interest anyone who wants to learn abo ... ts, and CASE structures.
Merge 128 – Partch, Jeffrey D.
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 96
This Commodore 128 utility allows you to merge two programs into a single file— ... rge utility for the 128.
North of the Border – Butterfield, Jim
Compute! Issue 83, Volume 9, No. 4, April 1987, p. 100
Graphics can't appear outside the screen border on a Commodore 64—or can they? ... mal screen display area.
Euchre – Shimoda, David
Compute! Issue 82, Volume 9, No. 3, March 1987, p. 46
Here's a finely detailed implementation of the popular card game of Euchre. The ... two computer opponents.
Reviews: Little Computer People – Randall, Neil
Compute! Issue 82, Volume 9, No. 3, March 1987, p. 70
Requirements: Atari ST, Apple II-series (64K minimum), Amiga, and Commodore 64 ... People from Activision.