Public Domain Games – Walsh, Tim
Commodore World Issue #3, 1994, p. 22
Tim picks bit Top 20 PD games, and tells you where to find them. A list of Tim ... ite public domain games.
Hard Tips: Build Your Own Audio Digitizer for Use with Digimaster – Fellows, Mark and Chris Brenner
Commodore World Issue #3, 1994, p. 28
This simple circuit will let you digitize your own sounds with the Digimaster s ... lugs into the user port.
Software in Review: DigiMaster – Serafino, John
Commodore World Issue #3, 1994, p. 30
The first 8-bit digital sound editor for the C-64. Review of DigiMaster sound s ... need for extra hardware.
A Day in the Life of a Prehistoric Man – Freedline, Sherry
Commodore World Issue #3, 1994, p. 31
A brand new game for the C-64 emerges from Creative Pixels. Review of A Day in ... ons and Creative Pixels.
Games: Miniviews – Freedline, Sherry and Steve Vander Ark
Commodore World Issue #3, 1994, p. 32
Reviews of Navy Seal from Cosmi; The Blues Brothers and SWAP from Titus; and I ... PI from Creative Pixels.
Hardware in Review: SmartTrack – Songa, Les
Commodore World Issue #3, 1994, p. 34
CMD releases the first proportional trackball for the C-64/128. Review of the S ... ackball device from CMD.
Graphic Interpretation – Vander Ark, Steve
Commodore World Issue #3, 1994, p. 36
Steve comes up with his 'must-have' list of GEOS goodies. According to Steve, y ... are products from CMD.)
geoProgrammist – Randall, Maurice
Commodore World Issue #3, 1994, p. 38
Dealing with GEOS program memory: what you'll have to know about GEOS memory wh ... r memory at $6000-$7fff.
BASIC Instincts – Barker, Gene
Commodore World Issue #3, 1994, p. 40
STARSHIP COMBAT continues to grow as Gene adds the use of weapons. Documenting ... HIP COMBAT. Part 2 of 5.
Advanced Techniques – Cotton, Doug
Commodore World Issue #3, 1994, p. 44
More tips on making 'common code' programs. Working with BASIC memory pointers ... IC and machine language.
Peripheral Vision – Cotton, Doug
Commodore World Issue #3, 1994, p. 46
Part two in our series on SCSI devices and commands. A look at SCSI command block structure.
Carrier Detect: The Phoenix Network – Songa, Les
Commodore World Issue #3, 1994, p. 49
The Phoenix Network: an alternative to large online services. A "guided tour" o ... ce running on SprintNet.