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Public Domain Games – Walsh, Tim

Commodore World Issue #3, 1994, p. 22

Tim picks bit Top 20 PD games, and tells you where to find them. A list of Tim ... ite public domain games.

Hard Tips: Build Your Own Audio Digitizer for Use with Digimaster – Fellows, Mark and Chris Brenner

Commodore World Issue #3, 1994, p. 28

This simple circuit will let you digitize your own sounds with the Digimaster s ... lugs into the user port.

Software in Review: DigiMaster – Serafino, John

Commodore World Issue #3, 1994, p. 30

The first 8-bit digital sound editor for the C-64. Review of DigiMaster sound s ... need for extra hardware.

A Day in the Life of a Prehistoric Man – Freedline, Sherry

Commodore World Issue #3, 1994, p. 31

A brand new game for the C-64 emerges from Creative Pixels. Review of A Day in ... ons and Creative Pixels.

Games: Miniviews – Freedline, Sherry and Steve Vander Ark

Commodore World Issue #3, 1994, p. 32

Reviews of Navy Seal from Cosmi; The Blues Brothers and SWAP from Titus; and I ... PI from Creative Pixels.

Hardware in Review: SmartTrack – Songa, Les

Commodore World Issue #3, 1994, p. 34

CMD releases the first proportional trackball for the C-64/128. Review of the S ... ackball device from CMD.

Graphic Interpretation – Vander Ark, Steve

Commodore World Issue #3, 1994, p. 36

Steve comes up with his 'must-have' list of GEOS goodies. According to Steve, y ... are products from CMD.)

geoProgrammist – Randall, Maurice

Commodore World Issue #3, 1994, p. 38

Dealing with GEOS program memory: what you'll have to know about GEOS memory wh ... r memory at $6000-$7fff.

BASIC Instincts – Barker, Gene

Commodore World Issue #3, 1994, p. 40

STARSHIP COMBAT continues to grow as Gene adds the use of weapons. Documenting ... HIP COMBAT. Part 2 of 5.

Advanced Techniques – Cotton, Doug

Commodore World Issue #3, 1994, p. 44

More tips on making 'common code' programs. Working with BASIC memory pointers ... IC and machine language.

Peripheral Vision – Cotton, Doug

Commodore World Issue #3, 1994, p. 46

Part two in our series on SCSI devices and commands. A look at SCSI command block structure.

Carrier Detect: The Phoenix Network – Songa, Les

Commodore World Issue #3, 1994, p. 49

The Phoenix Network: an alternative to large online services. A "guided tour" o ... ce running on SprintNet.