The Computerized Musician – Yakal, Kathy
Compute! Issue 68, Volume 8, No. 1, January 1986, p. 36
Sophisticated synthesizers, sequencers, digital sound samplers, and other compu ... nd composer Frank Zappa.
Inside GEOS with Brian Dougherty, President of Berkeley Softworks – Leeds, Matthew
Commodore Magazine Volume 8, No. 1, January 1987, p. 66
There is a new computer waiting for you inside your 64 or 128. And all you need ... t of Berkeley Softworks.
Big Name Hunting in America: Part 1: Exploring the Licensing Jungle – Jermaine, John
Commodore Magazine Volume 8, No. 3, March 1987, p. 70
Licensing is the newest game in Commodore software. Who can be the first to pur ... operty for use in games.
What Next for Commodore – Gutman, Dan
Commodore Magazine Volume 8, No. 5, May 1987, p. 76
Things look bright with Tom Rattigan at the helm. Interview with Tom Rattigan, ... nt and CEO of Commodore.
How to Get Your Program Published – Leeds, Matthew
Commodore Magazine Volume 8, No. 6, June 1987, p. 63
Have you written the world's best word processor? Have you created a text adven ... s, Epyx, and Activision.
Duck Feathers, Cigars, and Bill Cleary: Behind the Scenes at Activision – Fields, Gary V.
Commodore Magazine Volume 8, No. 6, June 1987, p. 70
Interview with Bill Cleary, Vice President of Marketing at Activision at the t ... article was published.)
Big Name Hunting in America, Part 2: Exploring the Licensing Jungle – Jermaine, John
Commodore Magazine Volume 8, No. 6, June 1987, p. 78
In part one of this two-part look at the "licensing phenomenon" in software, we ... es for game development.