VIC 20 Helps Deliver the News – Power/Play Staff
Commodore Power/Play Volume 1, No. 1 – Premier Issue, p. 20
A computer whiz kid runs his paper route with a VIC. Interview with Jim Dubroui ... me programming in BASIC.
Maryland "VIC-ar" Computerizes Sermons – Power/Play Staff
Commodore Power/Play Volume 1, No. 1 – Premier Issue, p. 22
Somebody up there likes the VIC. Interview with Rev. Ray Murray, Jr., who wrote ... o catalogue his sermons.
Behind the Programs – Power/Play Staff
Commodore Power/Play Volume 1, No. 3, Winter 1982, p. 40
An interview with Rick Madge, creator of Garden Wars. Interview with Rick Madg ... den Wars for the VIC-20.
New CBM Boss Wants More in the Family – Cox, Ken
TPUG Magazine Issue #11, February 1985, p. 11
Interview with Alfred Duncan, newly-appointed president of the Canadian subsid ... onal software in Canada.
An Interview with Dave Neale – Cox, Ken
TPUG Magazine Issue #12, March 1985, p. 28
Interview with Dave Neale, author of a port of the classic Star Trek strategy game.
TPUG's Grandfather: Getting Acquainted with Jim Butterfield – Hook, Gail
The TORPET Issue #13, September 1982, p. 4
Profile of Commodore guru Jim Butterfield. A similar article (sharing many quo ... te!, Sept. 1982, p. 45).
Inside View: Steven Gibson: The Designer Behind the Gibson Light Pen – Bateman, Selby
Compute!'s Gazette Issue 13, Volume 2, No. 7, July 1984, p. 22
Steven Gibson is writing a name for himself—in lights—as a leading designer of ... Gibson Light Pen System.
Inside View: The Designers Behind MovieMaker – Yakal, Kathy
Compute!'s Gazette Issue 15, Volume 2, No. 9, September 1984, p. 40
Electronic construction sets—programs which allow non-programmers to design gam ... ractive Picture Systems.
Inside View: Tom Snyder: Educational Software Developer – Yakal, Kathy
Compute!'s Gazette Issue 16, Volume 2, No. 10, October 1984, p. 32
Education is changing: Instead of looking at books, teachers' faces, and phra ... rous educational titles.
Inside View: Free Fall Associates: The Designers Behind Archon and Archon II: Adept – Bateman, Selby
Compute!'s Gazette Issue 17, Volume 2, No. 11, November 1984, p. 52
Emerging from the avalanche of a thousand computer games came Archon, 1983's po ... ent of Archon II: Adept.
Inside View: Byron Preiss and Ronald Martinez – Trillium Software Designers – Darling, Sharon
Compute!'s Gazette Issue 18, Volume 2, No. 12, December 1984, p. 52
How do you go about translating science fiction and fantasy novels into compute ... d Martinez of Spinnaker.
An Interview with Nick Rossi, The Programmer Behind Novaterm – Moranec, Gaelyne R.
Commodore World Issue #13, February 1996, p. 42
A chat with the creator of Novaterm. Interview with Nick Rossi, author of Novaterm for the 64.