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VIC 20 Helps Deliver the News – Power/Play Staff

Commodore Power/Play Volume 1, No. 1 – Premier Issue, p. 20

A computer whiz kid runs his paper route with a VIC. Interview with Jim Dubroui ... me programming in BASIC.

Maryland "VIC-ar" Computerizes Sermons – Power/Play Staff

Commodore Power/Play Volume 1, No. 1 – Premier Issue, p. 22

Somebody up there likes the VIC. Interview with Rev. Ray Murray, Jr., who wrote ... o catalogue his sermons.

Behind the Programs – Power/Play Staff

Commodore Power/Play Volume 1, No. 3, Winter 1982, p. 40

An interview with Rick Madge, creator of Garden Wars. Interview with Rick Madg ... den Wars for the VIC-20.

New CBM Boss Wants More in the Family – Cox, Ken

TPUG Magazine Issue #11, February 1985, p. 11

Interview with Alfred Duncan, newly-appointed president of the Canadian subsid ... onal software in Canada.

An Interview with Dave Neale – Cox, Ken

TPUG Magazine Issue #12, March 1985, p. 28

Interview with Dave Neale, author of a port of the classic Star Trek strategy game.

TPUG's Grandfather: Getting Acquainted with Jim Butterfield – Hook, Gail

The TORPET Issue #13, September 1982, p. 4

Profile of Commodore guru Jim Butterfield. A similar article (sharing many quo ... te!, Sept. 1982, p. 45).

Inside View: Steven Gibson: The Designer Behind the Gibson Light Pen – Bateman, Selby

Compute!'s Gazette Issue 13, Volume 2, No. 7, July 1984, p. 22

Steven Gibson is writing a name for himself—in lights—as a leading designer of ... Gibson Light Pen System.

Inside View: The Designers Behind MovieMaker – Yakal, Kathy

Compute!'s Gazette Issue 15, Volume 2, No. 9, September 1984, p. 40

Electronic construction sets—programs which allow non-programmers to design gam ... ractive Picture Systems.

Inside View: Tom Snyder: Educational Software Developer – Yakal, Kathy

Compute!'s Gazette Issue 16, Volume 2, No. 10, October 1984, p. 32

Education is changing: Instead of looking at books, teachers' faces, and phra ... rous educational titles.

Inside View: Free Fall Associates: The Designers Behind Archon and Archon II: Adept – Bateman, Selby

Compute!'s Gazette Issue 17, Volume 2, No. 11, November 1984, p. 52

Emerging from the avalanche of a thousand computer games came Archon, 1983's po ... ent of Archon II: Adept.

Inside View: Byron Preiss and Ronald Martinez – Trillium Software Designers – Darling, Sharon

Compute!'s Gazette Issue 18, Volume 2, No. 12, December 1984, p. 52

How do you go about translating science fiction and fantasy novels into compute ... d Martinez of Spinnaker.

An Interview with Nick Rossi, The Programmer Behind Novaterm – Moranec, Gaelyne R.

Commodore World Issue #13, February 1996, p. 42

A chat with the creator of Novaterm. Interview with Nick Rossi, author of Novaterm for the 64.